There’s a notable curse in horror game development. Somewhere in the gamifying of the horror experience, there is often a decision to give players enough tools to eventually overcome and overpower the ...
Dalton Cooper is the Managing Editor of GameRant. Dalton has been writing about video games professionally since 2011. Having written thousands of game reviews and articles over the course of his ...
Survival horror video games are improved with a dose of power fantasy. Where the Resident Evil and Silent Hill games give me the weapons to fight back against my enemies, the appeal of games like ...
Posts from this author will be added to your daily email digest and your homepage feed. is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and ...
Developer Frictional Games has released a new trailer for Amnesia: Rebirth introducing the game’s story and environments. Over at the PlayStation Blog, creative director Thomas Grip also discussed how ...
In theater, lights are used to direct the audience’s focus to a certain detail, character or scene. Games have adopted this trick too. In “BioShock,” scenery lighting always directed the player’s ...
You can’t let out a breath. The creature is only inches away. Its sole purpose – to feed off your terror. And so you crouch in the dark, trying to stop the fear ...
There’s a notable curse in horror game development. Somewhere in the gamifying of the horror experience, there is often a decision to give players enough tools to eventually overcome and overpower the ...