Hey, my name is Christoffer, and I like to make stuff. Recently, I have gotten back into shaders in Unity, but it has been some time since I had ‘Computer Graphics Programming‘ in university. So, I ...
In previous articles I’ve described the Lambert, Phong, and Blinn-Phong lighting models but they are all considered the very old way of doing light rendering. The current way is to use a method called ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results