Ahh, the RenderWare Engine -- responsible for so many games last generation that at one point it actually made up the basic building blocks of more than one out of every four games released. Granted, ...
As the Burnout and Need For Speed developer turns 30, let’s remember it’s about more than Battlefield.
Criterion Games at 30: The British-based studio thriving amid global gaming turmoil ...
Electronic Arts has announced the purchase of British game development studio and leading middleware provider Criterion, giving the top publisher control of the hugely popular RenderWare platform.
In an alternate universe, Renderware would have kept growing under Rockstar. There’s a particular reason GTA changed in visual identity completely when it entered the HD Universe. Now, we know a ...
Development services and solutions provider Criterion has unveiled a host of new and updated products at the Game Developers Conference in San Jose, with the company's portfolio being extensively ...
It was only recently that the renderware engine was anything more than a heaping pile of suck. It used to give very poor performance, at least on the PC (this is in the pre and early days of 3d ...
A new Gamasutra interview with Electronic Arts chief creative officer and executive VP William "Bing" Gordon (pictured left) sheds some light on a number of hot topics surrounding the company, from ...
Gamasutra popped out an interview with EA's Bing Gordon about why it decided to use Epic's Unreal Engine 3 as opposed to Renderware for its next-gen gaming needs: What made you guys take up the Unreal ...