def set_texture(self, mat_name, smplr_name, texture): # texture_image: H x W x 3 width = texture.shape[1] height = texture.shape[0] texture = np.flip(texture, 0) img ...
I'm trying to run a project on windows 10 but when I get to gl.Init() internally InitWithProcAddrFunc fails on the line where: gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture")) if ...
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